Royal Air Maroc

IATA CODE
ICAO CODE
CALLSIGN
AT RAM ROYAL AIR MAROC

Royal Air Maroc was launched in 1953 as Compagnie Chérifienne de Transport Aérien, later changed to Royal Air Maroc following the country's independence in 1957.

 

The airline started jet services to Europe in 1960 with Sud Aviation Caravelles, later replaced with Boeing 727s, 737s and 707s.

 

Nowadays, RAM still uses a variety of Boeing types, but relies mostly on the 737 with a mixed fleet of over 40 aircraft split between 800,700,400,300 and 500 sub-types, thus making the airline the largest operator of the type in Africa.

 

RAM should also become the first airline in Africa to operate the Boeing 787, with 5 aircraft on order.

 

In 2009, RAM launched Royal Air Maroc Express, a 100% owned subsidiary that operates ATR 72 aircraft over a domestic and regional network

Up to date flightplans are available from Globusworld

Boeing 737 NG: 737-800, 737-700

RAM 737NG fleet
RAM 737NG fleet

RAM has introduced subtle modifications to its livery in recent years prior to adopting its latest one with new title fonts. These changes are mostly visible on its 737NG fleet, each new batch featuring some differences.

 

This package reflects these changes and includes 4 737-700 variations, one 737-800 standard, and 4 wingletted 737-800 variations.

 

It was part of a joint effort with Dieter Barthelmeus to accurately reproduce the whole RAM fleet, as of early 2010

 

To be used with the Ai Aardvark Boeing 737-700 (winglet model) and Boeing 737-800 (standard and winglet models) base models

download it from avsim

download it from flightsim

ATR 72-200

ram express ATR 72
ram express ATR 72

RAM Express operates 4 ATR 72-200s.

 

This package includes two variations and was part of a joint effort with Dieter Barthelmeus to accurately reproduce the complete RAM fleet as of February 2010

 

To be used with the OSP ATR 72-200 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.