Dniproavia

IATA CODE
ICAO CODE
CALLSIGN
Z6 UDN DNIEPRO

Dniproavia was established in 1933, as the Dnepropetrovsk directorate of Aeroflot. Following the independance of Ukraine from the Soviet Union, the airline became a joint stock company before being later sold to private interests, led by Privatbank Group, which also controls Aerosvit and Donbassaero.

 

Based at Dnepropetrovsk airport, the airline flies scheduled and charter passengers routes to domestic and international destinations, using a fleet of Boeing 737s and Embraer 145s

Flightplans are available from Alpha India Group

Boeing 737-400

UR-KIV is the largest aircraft operated by Dniproavia, and their single Boeing 737-400

 

To be used with the FAIB Boeing 737-400 normal base model

FSX version

 

download it from avsim

download it from flightsim

 

FS9 version

 

download it from avsim

download it from flightsim

Boeing 737-300

UR-IVK is the only Boeing 737-300 operated by Dniproavia

 

To be used with the FAIB Boeing 737-300 logolight base model

FSX version

 

download it from avsim

download it from flightsim

 

FS9 version

 

download it from avsim

download it from flightsim

Boeing 737-500

This package includes three variations of the Dniproavia Boeing 737-500 fleet, with UR-DND being the standard design.

 

To be used with the FAIB Boeing 737-500 logolight base model

FSX version

 

download it from avsim

download it fromflightsim

 

FS9 version

 

download it from avsim

download it from flightsim

Embraer ERJ-145

Dniproavia ERJ-145 80 years logojet
Dniproavia ERJ-145 80 years logojet

UR-DPA was recently delivered to Dniproavia wearing a special 'retro' livery comemorating their Dnepropetrovsk homebase 80th anniversary.

 

This repaint was done based on original documents supplied by the Enhance Aero Group who created the original livery.

 

To be used with the AI Malcontent Embraer ERJ-145 base model

download it from avsim

download it from flightsim

Dniproavia ERJ-145 fleet
Dniproavia ERJ-145 fleet

Dniproavia operates one of the largest ERJ fleets in Europe. This package includes 5 variations

 

To be used with the Ai Malcontent Embraer ERJ-145 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.