Merpati Nusantara

IATA CODE
ICAO CODE
CALLSIGN
MZ MNA MERPATI

Following the country's independence from the Netherlands, many domestic air routes previously flown by the local KLM subsidiary were transferred to the Air Force, but in 1962, the Indonesian Government decided to set up a second national airline, which would specifically serve as an air bridge between the various population centres scattered across the Indonesian archipelago.

 

Merpati ("the dove" in Indonesian) still fulfils the same mission nowadays, operating from bases in Jakarta, Denpasar and Surabaya and covering a network of over 25 destinations in Indonesia.

 

The airline has recently ordered 40 Chinese built Comac ARJ-21s but its fleet still consists mainly of Boeing 737 classics, including 1 737-200

Up to date flightplans are available from Alpha India Group

Boeing 737-200

PK-MBC is the last Boeing 737-200 still operated by Merpati

 

To be used with the FAIB Boeing 737-200 (normal model) base model

 

The fsx package includes high resolution textures only supported by fsx; if you are using fs9, please select the fs9 package instead

FAIB Boeing 737-200 Merpati Nusantara for FS9
textures in 32bits/dxt3 (mipped and non-mipped) formats
faib_732_mna_fs9.zip
Compressed Archive in ZIP Format 1.3 MB
FAIB Boeing 737-200 Merpati Nusantara for FSX
Hi-Rez textures for FSX only
faib_732_mna_fsx.zip
Compressed Archive in ZIP Format 797.0 KB

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.