TAM Airlines

IATA CODE
ICAO CODE
CALLSIGN
JJ TAM TAM

TAM or Transportes Aereos Meridionais is the largest airline in South America and Brazil's main international airline, but its history can be traced back to 1961 with the founding of TAM, Taxi Aereo Marilia, a small air taxi operation launched by 5 pilots.

 

In 1975, the Brazilian Governement issued new laws in order to develop regional air services, and TAM entered in a joint venture with government owned VASP airlines to launch TAM Transportes Aereos Regionais, a regional airline serving the South Eastern areas of Brazil around Sao Paolo. The new airline initially used Embraer 110s Bandeirantes before acquiring larger Fokker 27s and eventually jet equipment with Fokker 100s services starting in 1989.

 

In 1986 TAM bought another regional airline, Votec, and later acquired more airlines: Helisul, Lineas Aereas Paraguayas, and more recently Pantanal.

 

In 1997, TAM placed a large order with Airbus and started international services from Sao Paolo to Miami with the delivery of the first A330s, later extending its network to Europe. In 2000 the name TAM Linhas Aereas was adopted

 

TAM joined the Star Alliance in 2010, and the same year entered an agreement with LAN Group to merge both groups into LATAM

Airbus A330-200

TAM A330-200 fleet
TAM A330-200 fleet

The A330-200 forms the backbone of TAM's long haul fleet.

 

This package includes 8 variations, including old and new colours, PW and GE powerplants, and three special liveries: one covered with over 4000 employees signatures, one featuring the Brazil football league, and one Star Alliance logojet.

 

The fleet detail list inside the package shows you how to allocate these variations to the fleet.

 

Please note that by now, all TAM A330s have been repainted in the new colours, so make sure that the regs allocated to the old ones are correctly redirected to the matching GE/PW new livery

 

To be used with the Fruit Stand Airbus A330-200 (both GE and PW models) base model

download it from avsim

download it from flightsim

Airbus A321

TAM A321
TAM A321

TAM operates all three main sub-types of Airbus narrow bodies, including a few A321s

 

To be used with the DJC (IAE model) base model

download it from avsim

download it from flightsim

Airbus A320

TAM Airbus A320 fleet new colours
TAM Airbus A320 fleet new colours

TAM is the largest operator of the A320 in South America with over 80 aircraft currently operated.

 

This package includes 6 variations, including CFM and IAE engines, one operated by subsidiary TAM Paraguay with additional Paraguayan flags, one covered with thousands of employee signatures, one Brazil football league logojet and one in full Star Alliance colours.

 

The fleet detail list included in the package will help you allocate these repaints within the fleet for each registration

 

To be used with the DJC Airbus A320-200 (CFM and IAE models) base model

download it from avsim

download it from flightsim

TAM Airbus A320 OC
TAM Airbus A320 OC

TAM still operated several aircraft in their old livery at the time of painting, and this package includes four variations.

 

All of these have been repainted in the new colours. Please note that PR-MAY was painted as a CFM powered aircraft by mistake, it is in fact an IAE engined model, which is now, like sisterships PR-MBB and PR-MBC, wearing the new colours with additional Paraguayan flags

 

To be used with the DJC (CFM and IAE models) base model

download it from avsim

download it from flightsim

Airbus A319

TAM Airbus A319 fleet
TAM Airbus A319 fleet

TAM also operates a large number of smaller A319s.

 

This package includes five variations: IAE and CFM engines, PT-TMA featuring additional 'MSN 4000' as the 4000th A320 family aircraft built, and two 'retrojets' painted in past TAM liveries of the '70s and '80s

 

To be used with the DJC Airbus A319 (CFM and IAE models) base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.