Tupolev Design Bureau

The Tupolev Design Bureau was established in 1922 by Andrei Nikolaievich Tupolev as an aerospace design and manufacturing company.

 

Over the years, Tupolev built over 18,000 aircraft both military and civilian, including among others the Tu-104 which was the first jet airliner in commercial service, the ill-fated Tu-144 supersonic transport, the huge Tu-114 which was the fastest turboprop aircraft ever built, or the long range strategic supersonic bombers Tu-26 'Backfire' and Tu-160 'Blackjack'

 

The Tu-204/214 was the last civilian program of Soviet times, with plans to produce over 2000 units replacing Aeroflot's older Tu-134s and 154s, but the end of the Soviet Union also meant the end of such grand scale plans, and only a few airframes were produced. A single Tu-214 is still used by the Tupolev company as a demonstrator/testbed aircraft

Representative flightplans enclosed in this package

Tupolev Tu-214

Tupolev Design Bureau Tu-214
Tupolev Design Bureau Tu-214

Tupolev Tu-214 testbed RA-64501 in Tupolev house colours.

 

Flightplans by Peter Bos also included in this package.

 

To be used with the Ai Aardvark Tupolev Tu-214 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.