Cimber Sterling

IATA CODE
ICAO CODE
CALLSIGN
QI CIM CIMBER

Cimber Sterling's history goes back to August 1950 when Captain Ingolf Nielsen acquires the small airline that employs him, Sønderjyllands Flyveselskab. Initially focusing on sightseeing flights and other aerial works, the airline soon enters the scheduled passenger market out of its base in Sonderborg, Denmark. Over the years, it will develop a strong cooperation with Scandinavian Airlines as well as with Lufthansa, operating several regional flights on their behalf.

 

In 2008, the airline bought shares in bankrupt Sterling Airlines, resulting in a new entity formed in January 2009 and operating under the new name of Cimber Sterling. 

 

The fleet included ATR 42s and 72s and Bombardier CRJ-200s, as well as Boeing 737-700s inherited from the Sterling acquisition.

 

The airline ceased operations in June 2012

Up to date flightplans are available from Alpha India Group

ATR 72-500

Cimber Sterling ATR 72-500 NC
Cimber Sterling ATR 72-500 NC

Cimber Sterling has recently introduced a new livery variation to better reflect its new identity. ATR 72-500 OY-CIM is the first aircraft to wear these revised colours.

 

To be used with the OSP ATR 72-500 base model

Download it from avsim

Download it from flightsim

Cimber Sterling ATR 72-500 OC
Cimber Sterling ATR 72-500 OC

Cimber Sterling still operates most of its fleet in their previous scheme, as featured on ATR 72-500 OY-CIN

 

To be used with the OSP ATR 72-500 base model

download it from avsim

download it from flightsim

ATR 72-200

Cimber Sterling ATR 72-200
Cimber Sterling ATR 72-200

Cimber Sterling also operates the ATR 72-200 in addition to its 500s

 

To be used with the OSP ATR 72-200 base model

download it from avsim

download it from flightsim

ATR 42-500

Cimber Sterling ATR 42-500
Cimber Sterling ATR 42-500

Cimber Sterling also operates the smaller ATR 42, still in the old colours

 

To be used with the OSP ATR 42-500 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.