Cyprus Airways

IATA CODE
ICAO CODE
CALLSIGN
CY CYP CYPRUS

Cyprus Airways was established in 1947 in close cooperation with British European Airways, which provided aircraft and technical assistance to develop a regional and European scheduled passenger network from Nicosia airport.

 

Following the island's independance in 1960, the Cypriot government took a majority share in the airline, which it still holds nowadays.

 

The 1974 Turkish invasion and occupation brought the airline's operations to a complete halt, its fleet grounded and damaged, and the island's only airport closed permanently. But a small terminal was quickly built on the southern shore near Larnaca and within a few months, Cyprus Airways took again to the skies using leased aircraft until it built a new fleet of Airbus aircraft during the 1980s.

 

The current fleet includes 2 A330-200s, 7 A320s and 4 smaller A319s.

Up to date flightplans are available from Alpha India Group

Airbus A320

Cyprus Airways Airbus A320-200
Cyprus Airways Airbus A320-200

This package includes all 7 Airbus A320s currently operated by Cyprus Airways

 

To be used with the DJC Airbus A320 (IAE model) base model

Download it from avsim

Download it from flightsim

Airbus A319

Cyprus Airways Airbus A319
Cyprus Airways Airbus A319

Cyprus Airways complete fleet of 4 A319s is included in this package.

 

To be used with the DJC Airbus A319 (IAE model) base model

Download it from avsim

Download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.