Rwandair

IATA CODE
ICAO CODE
CALLSIGN
WB RWD RWANDAIR

Rwandair is the flag carrier of Rwanda, and was established in Kigali international airport in December 2002 as Rwandair Express and started operations soon afterwards using leased 737-500 equipment.

 

In 2009, the airline adopted its current title, and acquired two Bombardier CRJ-200s soon followed by two Boeing 737-500s through its close cooperation with Lufthansa Tecknics.

 

These aircraft are currently operated on a scheduled passenger network reaching several destinations in Africa, with Dubai being the only non African city served so far.

 

 

Boeing 737-800

Rwandair has recently added two new Boeing 737-800s to its fleet

 

To be used with the FAIB Boeing 737-800 (winglets model) base model

fsx version

download it from avsim

download it from flightsim

 

fs9 version

download it from avsim

download it from flightsim

 

Boeing 737-500

This package includes both Boeing 737-500s operated by Rwandair

 

To be used with the FAIB Boeing 737-500 (logolight model) base model

fsx version

download it from avsim

download it from flightsim

 

fs9 version

download it from avsim

download it from flightsim

 

Bombardier CRJ-900

Rwandair has recently become Bombardier's latest customer for the elegant CRJ-900, with two airframes ordered and delivered to Kigali, replacing the older CRJ-100s

 

To be used with the Alpha India Bombardier CRJ-900 base model

download it from avsim

download it from flightsim

Bombardier CRJ-100

Rwandair Bombardier CRJ-100
Rwandair Bombardier CRJ-100

This package includes the whole Rwandair fleet as it stood in 2010, complete with winter 2010 flightplans by Jerel Hayes.

 

The CRJ-100s have now been returned to Bombardier and replaced with larger CRJ-900s. This package also includes the Boeing 737-500s painted on the Aardvark model.

 

To be used with the Ai Malcontent Bombardier CRJ-100/200 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.