Satena

IATA CODE
ICAO CODE
CALLSIGN
9N NSE SATENA

Satena was established in 1962 by presidential decree under authority of the Colombian Air Force, in order to provide aerial services to the most remote areas of the country.

 

Based at Bogota Eldorado airport, the airline operates a varied fleet initially consisting of DC-3s and other piston engined aircraft but which was considerably upgraded in recent years and now includes Dornier 328s, ATRs and Embraer jets.

 

Scheduled passengers services are provided within Colombia as well as to other regional destinations.

Embraer 170

Satena has recently introduced larger aircraft to its fleet with the EMB-170 

 

To be used with the AI Aardvark Embraer 170 base model

 

Repaint by Juan Sebastian Gonzalez


Download it from avsim

 

 

Embraer 145

Satena operates two ERJ 1545s

 

To be used with the AI Malcontent Embraer 145 base model

 

Repaint by Juan Sebastian Gonzalez


Download it from avsim

 

 

ATR 72-500

The Satena fleet includes two ATR 72s

 

To be used with the OSP ATR 72-500 base model

 

Repaint by Juan Sebastian Gonzalez


Download it from avsim

 

 

ATR 42-500

Satena aircraft currently feature special 50th anniversary stickers, as shown on this ATR 42

 

To be used with the OSP ATR 42-500 base model

 

Repaint by Juan Sebastian Gonzalez


Download it from avsim

 

 

Dornier 328-100

Satena operates six Dorniers in heir colourful livery

 

To be used with the JBAI Dornier 328-100 base model

 

Repaint by Juan Sebastian Gonzalez


Download it from avsim

 

 

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.