Silkway Azerbaijan Cargo

IATA CODE
ICAO CODE
CALLSIGN
ZP AZQ SILK LINE

Silkway was founded in 2001, and operates scheduled and charter cargo services from its home base at Baku Heydar Aliyev airport

 

Its all cargo fleet includes several Ilyushin Il-76s, including PS-90 powered new models, as well as two Boeing 747-400Fs

Recent flightplans available from RATS

Boeing 747-400F

Silkway Boeing 747-400
Silkway Boeing 747-400

Silkway introduced a brand new livery in 2010 first featured on ex-Cargolux Boeing 747-400F 4K-800

 

To be used with the Ai Aardvark Boeing 747-400F (RR model) base model

Silkway 747-400F LX-PCV
Silkway 747-400F LX-PCV

Silkway leased Boeing 747-400F LX-PCV from Cargolux in an all-white livery. The aircraft has since been returned and replaced with two other 747s now wearing the full Silkway colours

 

To be used with the Ai Aardvark Boeing 747-400f (RR model) base model

Ilyushin Il-76

Silkway Il-76 AZ-101
Silkway Il-76 AZ-101

Silkway operates two PS-90 powered Ilyushin Il-76s.

 

This package includes both aircraft

 

To be used with the RATS Ilyushin Il-76 (TD90 model) base model

Silkway Il-76 AZ-31
Silkway Il-76 AZ-31
Silkway Il-76 AZ-61
Silkway Il-76 AZ-61

The Ilyushin Il-76 forms the backbone of Silkway's cargo fleet

 

This package includes 7 airframes operated as of April 2011.

 

4K-AZ55 has since been written off when she crashed into mountains near Bagram Air Base in June 2011 while operating a flight to Afghanistan on behalf of NATO

 

To be used with the RATS Ilyushin Il-76 (TD2 and MD2 models) base model

 

 


Antonov An-12

Silkway Antonov An-12
Silkway Antonov An-12

Silkway operates two Antonov An-12s in hybrid liveries.

 

This package includes both aircraft

 

To be used with the SBAI Antonov An-12 base model

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.