SCAT Airlines

IATA CODE
ICAO CODE
CALLSIGN
DV VSV VLASTA

SCAT Air Company was formed in 1997 and started scheduled passenger services linking Shymkent to other cities in Kazakhstan, using Antonov An-24 equipment.

 

Jet equipment was added in 2001 with Yak 42s, soon followed by other types.

 

From 2006, SCAT Air entered an agreement with LAL Charters from Latvia and has been leasing most of their aircraft since, including Boeing 737-500s, 737-300s and 757-200s

 

SCAT Air currently offers scheduled and charter passenger services to several destinations within Kazakhstan and to the Middle East and Central Asia

Flightplans are available from Alpha India Group

Boeing 757-200

SCAT Boeing 757-200
SCAT Boeing 757-200

SCAT leased both LAL Charter Boeing 757s in 2009.

 

LY-FLG is still used but now features the full SCAT livery, while LY-FLA was returned to the lessor, and replaced with a Kazakh registered aircraft in the 'albino' livery similar to the one featured here on LY-FLG

 

To be used with the Alpha India Boeing 757-200 (RR/standard and PW/winglets models) base model

download it from avsim

download it from flightsim

Boeing 737-300

SCAT Boeing 737-300
SCAT Boeing 737-300

Boeing 737-300 LY-FLB is leased from FlyLAL (now rebranded as Small Planet Airlines) since 2009 and was the first aircraft to feature SCAT's full new colours

 

To be used with the Ai Aardvark Boeing 737-300v2 (winglet model) base model

download it from avsim

download it from flightsim

Yakovlev Yak-42

SCAT Yak-42
SCAT Yak-42

SCAT still operates the Yak-42 on its domestic and regional network

 

To be used with the CIS Team Yakovlev Yak-42 base model

download it from avsim

download it from flightsim

Bombardier CRJ-200

A newcomer to the SCAT fleet, the CRJ-200 is effectively replacing the Yak-42 on its domestic network.

 

To be used with the Ai Malcontent Bombardier CRJ-200 base model

download it from avsim

download it from flightsim

Donate!

Each repaint means long hours of research and hard work to make it look as close as possible to the real world original.

 

Although it is all available here for free, I will appreciate any contribution to keep me going maintaining this website and bringing you more flightsimming goodies!

 

You can use Paypal from wherever you are to send me any amount you feel like giving -hint: the more the merrier! ;-)

 


About my repaints

These textures are intended for use as AI traffic in Microsoft's Flight Simulator versions 9 and 10.

 

They have been thoroughly researched and painted based on actual pictures of the real aircraft, so that each individual aircraft is an exact replica of the real thing at the time of painting, down to the precise windows configuration and the stencils colours and locations.

 

To view them in your simulator, you need first to download and install the base aircraft models/packages available  separately . Most of these models are available from the usual avsim and/or flightsim libraries, but I have provided a link to these base packages on this site for your easy reference. Check the links section.

 

You will also need adequate flightplans to take these birds into your virtual skies. Running a search on avsim and flightsim libraries will get you up to date flightplans for most of the world's airlines

About bitmap formats

Most of my repaints are provided in three textures formats: 32bits, dxt3 and dxt3 with mipmaps.


AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.